Wednesday, December 30, 2015

A Distributed Systems Reading List



http://the-paper-trail.org/blog/distributed-systems-theory-for-the-distributed-systems-engineer/
Distributed Systems for Fun and Profit is a short book which tries to cover some of the basic issues in distributed systems including the role of time and different strategies for replication.
Notes on distributed systems for young bloods – not theory, but a good practical counterbalance to keep the rest of your reading grounded.
A Note on Distributed Systems – a classic paper on why you can’t just pretend all remote interactions are like local objects.
The fallacies of distributed computing – 8 fallacies of distributed computing that set the stage for the kinds of things system designers forget.
* The (partial) hierarchy of failure modes: crash stop -> omission -> Byzantine. You should understand that what is possible at the top of the hierarchy must be possible at lower levels, and what is impossible at lower levels must be impossible at higher levels.
* How you decide whether an event happened before another event in the absence of any shared clock. This means Lamport clocks and their generalisation to Vector clocks, but also see the Dynamo paper.
* How big an impact the possibility of even a single failure can actually have on our ability to implement correct distributed systems (see my notes on the FLP result below).


* The quorum technique for ensuring single-copy serialisability. See Skeen’s original paper, but perhaps better is Wikipedia’s entry.
* About 2-phase-commit3-phase-commit and Paxos, and why they have different fault-tolerance properties.
* How eventual consistency, and other techniques, seek to avoid this tension at the cost of weaker guarantees about system behaviour. The Dynamo paper is a great place to start, but also Pat Helland’s classic Life Beyond Transactions is a must-read.

Basic primitives

* Leader election (e.g. the Bully algorithm)
* Consistent snapshotting (e.g. this classic paper from Chandy and Lamport)
* Consensus (see the blog posts on 2PC and Paxos above)
* Distributed state machine replication (Wikipedia is ok, Lampson’s paper is canonical but dry).

https://www.slideshare.net/HenryRobinson/pwl-nonotes

https://dancres.github.io/Pages/#

Thought Provokers

Ramblings that make you think about the way you design. Not everything can be solved with big servers, databases and transactions.

Amazon

Somewhat about the technology but more interesting is the culture and organization they've created to work with it.

Google

Current "rocket science" in distributed systems.

eBay

Interesting they dumped most of J2EE and use a lot of db partitioning. Check out their site upgrade tool as well.

Consistency Models

Key to building systems that suit their environments is finding the right tradeoff between consistency and availability.

Theory

Papers that describe various important elements of distributed systems design.

Languages and Tools

Issues of distributed systems construction with specific technologies.

Infrastructure

Storage

Paxos Consensus

Understanding this algorithm is the challenge. I would suggest reading "Paxos Made Simple" before the other papers and again afterward.

Other Consensus Papers

Gossip Protocols (Epidemic Behaviours)

P2P

  • Chord: A Scalable Peer-to-peer Lookup Protocol for Internet Applications
  • Kademlia: A Peer-to-peer Information System Based on the XOR Metric
  • Pastry: Scalable, decentralized object location and routing for large-scale peer-to-peer systems
  • PAST: A large-scale, persistent peer-to-peer storage utility - storage system atop Pastry
  • SCRIBE: A large-scale and decentralised application-level multicast infrastructure - wide area messaging atop Pastry

Labels

Review (572) System Design (334) System Design - Review (198) Java (189) Coding (75) Interview-System Design (65) Interview (63) Book Notes (59) Coding - Review (59) to-do (45) Linux (43) Knowledge (39) Interview-Java (35) Knowledge - Review (32) Database (31) Design Patterns (31) Big Data (29) Product Architecture (28) MultiThread (27) Soft Skills (27) Concurrency (26) Cracking Code Interview (26) Miscs (25) Distributed (24) OOD Design (24) Google (23) Career (22) Interview - Review (21) Java - Code (21) Operating System (21) Interview Q&A (20) System Design - Practice (20) Tips (19) Algorithm (17) Company - Facebook (17) Security (17) How to Ace Interview (16) Brain Teaser (14) Linux - Shell (14) Redis (14) Testing (14) Tools (14) Code Quality (13) Search (13) Spark (13) Spring (13) Company - LinkedIn (12) How to (12) Interview-Database (12) Interview-Operating System (12) Solr (12) Architecture Principles (11) Resource (10) Amazon (9) Cache (9) Git (9) Interview - MultiThread (9) Scalability (9) Trouble Shooting (9) Web Dev (9) Architecture Model (8) Better Programmer (8) Cassandra (8) Company - Uber (8) Java67 (8) Math (8) OO Design principles (8) SOLID (8) Design (7) Interview Corner (7) JVM (7) Java Basics (7) Kafka (7) Mac (7) Machine Learning (7) NoSQL (7) C++ (6) Chrome (6) File System (6) Highscalability (6) How to Better (6) Network (6) Restful (6) CareerCup (5) Code Review (5) Hash (5) How to Interview (5) JDK Source Code (5) JavaScript (5) Leetcode (5) Must Known (5) Python (5)

Popular Posts