97 Things Every Software Architect Should Know
1. Don’t Put Your Resume Ahead of the Requirements
2. Simplify Essential Complexity; Diminish Accidental Complexity
3. Chances Are, Your Biggest Problem Isn’t Technical
4. Communication Is King; Clarity and Leadership, Its Humble Servants
5. Application Architecture Determines Application Performance
6. Seek the Value in Requested Capabilities
7. Stand Up!
8. Everything Will Ultimately Fail
9. You’re Negotiating More Often Than You Think
10. Quantify
11. One Line of Working Code Is Worth 500 of Specification
12. There Is No One-Size-Fits-All Solution
13. It’s Never Too Early to Think About Performance
14. Architecting Is About Balancing
15. Commit-and-Run Is a Crime
16. There Can Be More Than One
17. Business Drives
18. Simplicity Before Generality, Use Before Reuse
19. Architects Must Be Hands On
20. Continuously Integrate
21. Avoid Scheduling Failures
22. Architectural Tradeoffs
23. Database As a Fortress
24. Use Uncertainty As a Driver
25. Warning: Problems in Mirror May Be Larger Than They Appear
26. Reuse Is About People and Education, Not Just Architecture
27. There Is No ‘I’ in Architecture
28. Get the 1,000-Foot View
29. Try Before Choosing
30. Understand the Business Domain
31. Programming Is an Act of Design
32. Give Developers Autonomy
33. Time Changes Everything
34. “Software Architect” Has Only Lowercase a’s; Deal with It
35. Scope Is the Enemy of Success
36. Value Stewardship Over Showmanship
37. Software Architecture Has Ethical Consequences
38. Skyscrapers Aren’t Scalable
39. Heterogeneity Wins
40. It’s All About Performance
41. Engineer in the White Spaces
42. Talk the Talk
43. Context Is King
44. Dwarves, Elves, Wizards, and Kings
45. Learn from Architects of Buildings
46. Fight Repetition
47. Welcome to the Real World
48. Don’t Control, but Observe
49. Janus the Architect
50. Architects’ Focus Is on the Boundaries and Interfaces
51. Empower Developers
52. Record Your Rationale
53. Challenge Assumptions—Especially Your Own
54. Share Your Knowledge and Experiences
55. Pattern Pathology
56. Don’t Stretch the Architecture Metaphors
57. Focus on Application Support and Maintenance
58. Prepare to Pick Two
59. Prefer Principles, Axioms, and Analogies to Opinion and Taste
60. Start with a Walking Skeleton
61. It Is All About The Data
62. Make Sure the Simple Stuff Is Simple
63. Before Anything, an Architect Is a Developer
64. The ROI Variable
65. Your System Is Legacy; Design for It
66. If There Is Only One Solution, Get a Second Opinion
67. Understand the Impact of Change
68. You Have to Understand Hardware, Too
69. Shortcuts Now Are Paid Back with Interest Later
70. “Perfect” Is the Enemy of “Good Enough”
71. Avoid “Good Ideas”
72. Great Content Creates Great Systems
73. The Business Versus the Angry Architect
74. Stretch Key Dimensions to See What Breaks
75. If You Design It, You Should Be Able to Code It
76. A Rose by Any Other Name Will End Up As a Cabbage
77. Stable Problems Get High-Quality Solutions
78. It Takes Diligence
79. Take Responsibility for Your Decisions
80. Don’t Be Clever
81. Choose Your Weapons Carefully, Relinquish Them Reluctantly
82. Your Customer Is Not Your Customer
83. It Will Never Look Like That
84. Choose Frameworks That Play Well with Others
85. Make a Strong Business Case
86. Control the Data, Not Just the Code
87. Pay Down Your Technical Debt
88. Don’t Be a Problem Solver
Instead of immediately working to solve the problem as presented, see if you can change the problem.
interrogate the problem
89. Build Systems to Be Zuhanden
90. Find and Retain Passionate Problem Solvers
91. Software Doesn’t Really Exist
92. Learn a New Language
93. You Can’t Future-Proof Solutions
94. The User Acceptance Problem
95. The Importance of Consommé
96. For the End User, the Interface Is the System
97. Great Software Is Not Built, It Is Grown
97 Things Every Programmer Should Know
1. Act with Prudence
2. Apply Functional Programming Principles
3. Ask, “What Would the User Do?” (You Are Not the User)
4. Automate Your Coding Standard
5. Beauty Is in Simplicity
6. Before You Refactor
7. Beware the Share
8. The Boy Scout Rule
9. Check Your Code First Before Looking to Blame Others
10. Choose Your Tools with Care
11. Code in the Language of the Domain
12. Code Is Design
13. Code Layout Matters
14. Code Reviews
15. Coding with Reason
If you need a nested section, make it a function.
Functions should have few parameters (four is a good upper bound). This does not restrict the data communicated to functions: grouping related parameters into a single object localizes object invariants, which simplifies reasoning with respect to their coherence and consistency.
More generally, each unit of code, from a block to a library, should have a narrow interface. Less communication reduces the reasoning required. This means that getters that return internal state are a liability—don’t ask an object for information to work with. Instead, ask the object to do the work with the information it already has. In other words, encapsulation is all—and only—about narrow interfaces.
In order to preserve class invariants, usage of setters should be discouraged. Setters tend to allow invariants that govern an object’s state to be broken.
As well as reasoning about its correctness, arguing about your code helps you better understand it. Communicate the insights you gain for everyone’s benefit.
16. A Comment on Comments
17. Comment Only What the Code Cannot Say
18. Continuous Learning
19. Convenience Is Not an -ility
20. Deploy Early and Often
21. Distinguish Business Exceptions from Technical
22. Do Lots of Deliberate Practice
23. Domain-Specific Languages
24. Don’t Be Afraid to Break Things
25. Don’t Be Cute with Your Test Data
26. Don’t Ignore That Error!
27. Don’t Just Learn the Language, Understand Its Culture
28. Don’t Nail Your Program into the Upright Position
29. Don’t Rely on “Magic Happens Here”
30. Don’t Repeat Yourself
31. Don’t Touch That Code!
32. Encapsulate Behavior, Not Just State
33. Floating-Point Numbers Aren’t Real
34. Fulfill Your Ambitions with Open Source
35. The Golden Rule of API Design
It’s not enough to write tests for an API you develop; you have to write unit tests for code that uses your API. When you follow this rule, you learn firsthand the hurdles that your users will have to overcome when they try to test their code independently.
36. The Guru Myth
37. Hard Work Does Not Pay Off
38. How to Use a Bug Tracker
39. Improve Code by Removing It
40. Install Me
41. Interprocess Communication Affects Application Response Time
42. Keep the Build Clean
43. Know How to Use Command-Line Tools
44. Know Well More Than Two Programming Languages
45. Know Your IDE
46. Know Your Limits
47. Know Your Next Commit
48. Large, Interconnected Data Belongs to a Database
49. Learn Foreign Languages
50. Learn to Estimate
51. Learn to Say, “Hello, World”
52. Let Your Project Speak for Itself
53. The Linker Is Not a Magical Program
54. The Longevity of Interim Solutions
55. Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly
56. Make the Invisible More Visible
57. Message Passing Leads to Better Scalability in Parallel Systems
58. A Message to the Future
59. Missing Opportunities for Polymorphism
60. News of the Weird: Testers Are Your Friends
61. One Binary
62. Only the Code Tells the Truth
63. Own (and Refactor) the Build
64. Pair Program and Feel the Flow
65. Prefer Domain-Specific Types to Primitive Types
66. Prevent Errors
67. The Professional Programmer
68. Put Everything Under Version Control
69. Put the Mouse Down and Step Away from the Keyboard
70. Read Code
71. Read the Humanities
72. Reinvent the Wheel Often
73. Resist the Temptation of the Singleton Pattern
74. The Road to Performance Is Littered with Dirty Code Bombs
75. Simplicity Comes from Reduction
76. The Single Responsibility Principle
77. Start from Yes
78. Step Back and Automate, Automate, Automate
79. Take Advantage of Code Analysis Tools
80. Test for Required Behavior, Not Incidental Behavior
81. Test Precisely and Concretely
82. Test While You Sleep (and over Weekends)
83. Testing Is the Engineering Rigor of Software Development
84. Thinking in States
85. Two Heads Are Often Better Than One
86. Two Wrongs Can Make a Right (and Are Difficult to Fix)
87. Ubuntu Coding for Your Friends
88. The Unix Tools Are Your Friends
89. Use the Right Algorithm and Data Structure
90. Verbose Logging Will Disturb Your Sleep
91. WET Dilutes Performance Bottlenecks
92. When Programmers and Testers Collaborate
93. Write Code As If You Had to Support It for the Rest of Your Life
94. Write Small Functions Using Examples
95. Write Tests for People
96. You Gotta Care About the Code
97. Your Customers Do Not Mean What They Say
https://play.google.com/store/books/details/Barbee_Davis_97_Things_Every_Project_Manager_Shoul?id=SnJFzi7M9XcC
1. Get Users Involved As Early As Possible
2. Avoid Whack-a-Mole Development
3. A Word Can Make You Miss Your Deadline
4. Make Project Sponsors Write Their Own Requirements
5. Favor the Simple Over the Complex
6. Pay Your Debts
7. Add Talents, Not Skills, to Your Team
8. Keep It Simple, Simon
9. You Aren’t Special
10. Scrolling Through Time
11. Save Money on Your Issues
12. How to Spot a Good IT Developer
13. Developer Productivity: Skilled Versus Average
14. Size Matters
15. Document Your Process, Then Make Sure It Is Followed
16. Go Ahead, Throw That Practice Out
17. Requirement Specifications: An Oxymoron
18. Success Is Always Measured in Business Value
19. Don’t Skip Vacations for the Project
20. Provide Regular Time to Focus
21. Project Management Is Problem Management
22. Empowering Developers: A Man Named Tim
23. Clever Code Is Hard to Maintain
24. Managing Human Factors in IT Project Management
25. Use a Wiki
26. The Missing Link
27. Estimate, Estimate, Estimate
28. Developers Unite—PMOs Are Advancing
29. Value Results, Not Just Effort
30. Software Failure Is Organizational Failure
31. A Voice from the Other Side
32. Keep Your Perspective
33. How Do You Define “Finished”?
34. The 60/60 Rule
35. We Have Met the Enemy...and He Is Us
36. Work in Cycles
37. To Thine Own Self Be True
38. Meetings Don’t Write Code
Chit-chat.
Not getting in, getting done, and getting out.
Diving too deep.
Going off-topic.
Going over time.
Meeting too often.
Your point is well taken, but in the interest of time, we are going to need to move on” (or “hear from others,” or “come back to this point later if there is time”)
39. Chart a Course for Change
40. IT Program Management: Shared Vision
41. Planning for Reality
42. The Fallacy of Perfect Execution
43. Introduce a More Agile Communication System
44. Don’t Worship a Methodology
45. Don’t Throw Spreadsheets at People Issues
46. One Deliverable, One Person
47. The Fallacy of Perfect Knowledge
48. Build Teams to Run Marathons, Not Sprints
49. The Holy Trinity of Project Management
50. Roadmaps: What Have We Done for You Lately?
51. The Importance of the Project Scope Statement
52. Align Vision and Expected Outcome
53. Alice Doesn’t Live Here Anymore
54. Avoiding Contract Disputes
55. You Get What You Measure
56. Don’t Fall into the “Not Invented Here” Syndrome
57. Favor the Now Over the Soon
58. Speed Is Life; More Is Better
59. Building the Morale on Your Team
60. A Project Depends on Teamwork
61. Serve Your Team
62. The Fallacy of the Big Round Ball
63. Responding to a Crisis
64. Know Your Integration Points
65. Aggressively Promote Communication in Distributed Projects
66. Start with the End in Mind
67. Clear Terms, Long Friendship!
68. The Best Estimators: Those Who Do the Work
69. Communicating Is Key
70. A Project Is the Pursuit of a Solution
71. It’s the People, Stupid
72. Documents Are a Means, Not an End
73. Can Earned Value and Velocity Coexist on Reports?
74. Scope Change Happens; Get Used to It
75. Buying Ready-Made Software
76. Project Sponsors—Good, Bad, and Ugly
77. Should You Under-Promise, or Over-Deliver?
78. Every Project Manager Is a Contract Administrator
79. Important, but Not Urgent
80. Teach the Process
81. The Fallacy of Status
82. What Do They Want to Hear, Anyway?
83. Recognize the Value of Team Morale
84. Engage Stakeholders All Through Project Life
85. The Value of Planning
86. Don’t Always Be “The Messenger”
87. Effectively Manage the Deliverables
88. We Are Project Managers, Not Superheroes
89. Increase Communication: Hold Frequent, Instant Meetings
90. Flexibility Simplifies Project Management
91. The Web Points the Way, for Now
92. Developers Hate Status Reports, Managers Love Them
93. You Are Not in Control
94. Share the Vision
95. True Success Comes with a Supporting Organization
96. Establish Project Management Governance
97. 9.7 Reasons I Hate Your Website
1. Don’t Put Your Resume Ahead of the Requirements
2. Simplify Essential Complexity; Diminish Accidental Complexity
3. Chances Are, Your Biggest Problem Isn’t Technical
4. Communication Is King; Clarity and Leadership, Its Humble Servants
5. Application Architecture Determines Application Performance
6. Seek the Value in Requested Capabilities
7. Stand Up!
8. Everything Will Ultimately Fail
9. You’re Negotiating More Often Than You Think
10. Quantify
11. One Line of Working Code Is Worth 500 of Specification
12. There Is No One-Size-Fits-All Solution
13. It’s Never Too Early to Think About Performance
14. Architecting Is About Balancing
15. Commit-and-Run Is a Crime
16. There Can Be More Than One
17. Business Drives
18. Simplicity Before Generality, Use Before Reuse
19. Architects Must Be Hands On
20. Continuously Integrate
21. Avoid Scheduling Failures
22. Architectural Tradeoffs
23. Database As a Fortress
24. Use Uncertainty As a Driver
25. Warning: Problems in Mirror May Be Larger Than They Appear
26. Reuse Is About People and Education, Not Just Architecture
27. There Is No ‘I’ in Architecture
28. Get the 1,000-Foot View
29. Try Before Choosing
30. Understand the Business Domain
31. Programming Is an Act of Design
32. Give Developers Autonomy
33. Time Changes Everything
34. “Software Architect” Has Only Lowercase a’s; Deal with It
35. Scope Is the Enemy of Success
36. Value Stewardship Over Showmanship
37. Software Architecture Has Ethical Consequences
38. Skyscrapers Aren’t Scalable
39. Heterogeneity Wins
40. It’s All About Performance
41. Engineer in the White Spaces
42. Talk the Talk
43. Context Is King
44. Dwarves, Elves, Wizards, and Kings
45. Learn from Architects of Buildings
46. Fight Repetition
47. Welcome to the Real World
48. Don’t Control, but Observe
49. Janus the Architect
50. Architects’ Focus Is on the Boundaries and Interfaces
51. Empower Developers
52. Record Your Rationale
53. Challenge Assumptions—Especially Your Own
54. Share Your Knowledge and Experiences
55. Pattern Pathology
56. Don’t Stretch the Architecture Metaphors
57. Focus on Application Support and Maintenance
58. Prepare to Pick Two
59. Prefer Principles, Axioms, and Analogies to Opinion and Taste
60. Start with a Walking Skeleton
61. It Is All About The Data
62. Make Sure the Simple Stuff Is Simple
63. Before Anything, an Architect Is a Developer
64. The ROI Variable
65. Your System Is Legacy; Design for It
66. If There Is Only One Solution, Get a Second Opinion
67. Understand the Impact of Change
68. You Have to Understand Hardware, Too
69. Shortcuts Now Are Paid Back with Interest Later
70. “Perfect” Is the Enemy of “Good Enough”
71. Avoid “Good Ideas”
72. Great Content Creates Great Systems
73. The Business Versus the Angry Architect
74. Stretch Key Dimensions to See What Breaks
75. If You Design It, You Should Be Able to Code It
76. A Rose by Any Other Name Will End Up As a Cabbage
77. Stable Problems Get High-Quality Solutions
78. It Takes Diligence
79. Take Responsibility for Your Decisions
80. Don’t Be Clever
81. Choose Your Weapons Carefully, Relinquish Them Reluctantly
82. Your Customer Is Not Your Customer
83. It Will Never Look Like That
84. Choose Frameworks That Play Well with Others
85. Make a Strong Business Case
86. Control the Data, Not Just the Code
87. Pay Down Your Technical Debt
88. Don’t Be a Problem Solver
Instead of immediately working to solve the problem as presented, see if you can change the problem.
interrogate the problem
89. Build Systems to Be Zuhanden
90. Find and Retain Passionate Problem Solvers
91. Software Doesn’t Really Exist
92. Learn a New Language
93. You Can’t Future-Proof Solutions
94. The User Acceptance Problem
95. The Importance of Consommé
96. For the End User, the Interface Is the System
97. Great Software Is Not Built, It Is Grown
97 Things Every Programmer Should Know
1. Act with Prudence
2. Apply Functional Programming Principles
3. Ask, “What Would the User Do?” (You Are Not the User)
4. Automate Your Coding Standard
5. Beauty Is in Simplicity
6. Before You Refactor
7. Beware the Share
8. The Boy Scout Rule
9. Check Your Code First Before Looking to Blame Others
10. Choose Your Tools with Care
11. Code in the Language of the Domain
12. Code Is Design
13. Code Layout Matters
14. Code Reviews
15. Coding with Reason
If you need a nested section, make it a function.
Functions should have few parameters (four is a good upper bound). This does not restrict the data communicated to functions: grouping related parameters into a single object localizes object invariants, which simplifies reasoning with respect to their coherence and consistency.
More generally, each unit of code, from a block to a library, should have a narrow interface. Less communication reduces the reasoning required. This means that getters that return internal state are a liability—don’t ask an object for information to work with. Instead, ask the object to do the work with the information it already has. In other words, encapsulation is all—and only—about narrow interfaces.
In order to preserve class invariants, usage of setters should be discouraged. Setters tend to allow invariants that govern an object’s state to be broken.
As well as reasoning about its correctness, arguing about your code helps you better understand it. Communicate the insights you gain for everyone’s benefit.
16. A Comment on Comments
17. Comment Only What the Code Cannot Say
18. Continuous Learning
19. Convenience Is Not an -ility
20. Deploy Early and Often
21. Distinguish Business Exceptions from Technical
22. Do Lots of Deliberate Practice
23. Domain-Specific Languages
24. Don’t Be Afraid to Break Things
25. Don’t Be Cute with Your Test Data
26. Don’t Ignore That Error!
27. Don’t Just Learn the Language, Understand Its Culture
28. Don’t Nail Your Program into the Upright Position
29. Don’t Rely on “Magic Happens Here”
30. Don’t Repeat Yourself
31. Don’t Touch That Code!
32. Encapsulate Behavior, Not Just State
33. Floating-Point Numbers Aren’t Real
34. Fulfill Your Ambitions with Open Source
35. The Golden Rule of API Design
It’s not enough to write tests for an API you develop; you have to write unit tests for code that uses your API. When you follow this rule, you learn firsthand the hurdles that your users will have to overcome when they try to test their code independently.
36. The Guru Myth
37. Hard Work Does Not Pay Off
38. How to Use a Bug Tracker
39. Improve Code by Removing It
40. Install Me
41. Interprocess Communication Affects Application Response Time
42. Keep the Build Clean
43. Know How to Use Command-Line Tools
44. Know Well More Than Two Programming Languages
45. Know Your IDE
46. Know Your Limits
47. Know Your Next Commit
48. Large, Interconnected Data Belongs to a Database
49. Learn Foreign Languages
50. Learn to Estimate
51. Learn to Say, “Hello, World”
52. Let Your Project Speak for Itself
53. The Linker Is Not a Magical Program
54. The Longevity of Interim Solutions
55. Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly
56. Make the Invisible More Visible
57. Message Passing Leads to Better Scalability in Parallel Systems
58. A Message to the Future
59. Missing Opportunities for Polymorphism
60. News of the Weird: Testers Are Your Friends
61. One Binary
62. Only the Code Tells the Truth
63. Own (and Refactor) the Build
64. Pair Program and Feel the Flow
65. Prefer Domain-Specific Types to Primitive Types
66. Prevent Errors
67. The Professional Programmer
68. Put Everything Under Version Control
69. Put the Mouse Down and Step Away from the Keyboard
70. Read Code
71. Read the Humanities
72. Reinvent the Wheel Often
73. Resist the Temptation of the Singleton Pattern
74. The Road to Performance Is Littered with Dirty Code Bombs
75. Simplicity Comes from Reduction
76. The Single Responsibility Principle
77. Start from Yes
78. Step Back and Automate, Automate, Automate
79. Take Advantage of Code Analysis Tools
80. Test for Required Behavior, Not Incidental Behavior
81. Test Precisely and Concretely
82. Test While You Sleep (and over Weekends)
83. Testing Is the Engineering Rigor of Software Development
84. Thinking in States
85. Two Heads Are Often Better Than One
86. Two Wrongs Can Make a Right (and Are Difficult to Fix)
87. Ubuntu Coding for Your Friends
88. The Unix Tools Are Your Friends
89. Use the Right Algorithm and Data Structure
90. Verbose Logging Will Disturb Your Sleep
91. WET Dilutes Performance Bottlenecks
92. When Programmers and Testers Collaborate
93. Write Code As If You Had to Support It for the Rest of Your Life
94. Write Small Functions Using Examples
95. Write Tests for People
96. You Gotta Care About the Code
97. Your Customers Do Not Mean What They Say
https://play.google.com/store/books/details/Barbee_Davis_97_Things_Every_Project_Manager_Shoul?id=SnJFzi7M9XcC
1. Get Users Involved As Early As Possible
2. Avoid Whack-a-Mole Development
3. A Word Can Make You Miss Your Deadline
4. Make Project Sponsors Write Their Own Requirements
5. Favor the Simple Over the Complex
6. Pay Your Debts
7. Add Talents, Not Skills, to Your Team
8. Keep It Simple, Simon
9. You Aren’t Special
10. Scrolling Through Time
11. Save Money on Your Issues
12. How to Spot a Good IT Developer
13. Developer Productivity: Skilled Versus Average
14. Size Matters
15. Document Your Process, Then Make Sure It Is Followed
16. Go Ahead, Throw That Practice Out
17. Requirement Specifications: An Oxymoron
18. Success Is Always Measured in Business Value
19. Don’t Skip Vacations for the Project
20. Provide Regular Time to Focus
21. Project Management Is Problem Management
22. Empowering Developers: A Man Named Tim
23. Clever Code Is Hard to Maintain
24. Managing Human Factors in IT Project Management
25. Use a Wiki
26. The Missing Link
27. Estimate, Estimate, Estimate
28. Developers Unite—PMOs Are Advancing
29. Value Results, Not Just Effort
30. Software Failure Is Organizational Failure
31. A Voice from the Other Side
32. Keep Your Perspective
33. How Do You Define “Finished”?
34. The 60/60 Rule
35. We Have Met the Enemy...and He Is Us
36. Work in Cycles
37. To Thine Own Self Be True
38. Meetings Don’t Write Code
Chit-chat.
Not getting in, getting done, and getting out.
Diving too deep.
Going off-topic.
Going over time.
Meeting too often.
Your point is well taken, but in the interest of time, we are going to need to move on” (or “hear from others,” or “come back to this point later if there is time”)
39. Chart a Course for Change
40. IT Program Management: Shared Vision
41. Planning for Reality
42. The Fallacy of Perfect Execution
43. Introduce a More Agile Communication System
44. Don’t Worship a Methodology
45. Don’t Throw Spreadsheets at People Issues
46. One Deliverable, One Person
47. The Fallacy of Perfect Knowledge
48. Build Teams to Run Marathons, Not Sprints
49. The Holy Trinity of Project Management
50. Roadmaps: What Have We Done for You Lately?
51. The Importance of the Project Scope Statement
52. Align Vision and Expected Outcome
53. Alice Doesn’t Live Here Anymore
54. Avoiding Contract Disputes
55. You Get What You Measure
56. Don’t Fall into the “Not Invented Here” Syndrome
57. Favor the Now Over the Soon
58. Speed Is Life; More Is Better
59. Building the Morale on Your Team
60. A Project Depends on Teamwork
61. Serve Your Team
62. The Fallacy of the Big Round Ball
63. Responding to a Crisis
64. Know Your Integration Points
65. Aggressively Promote Communication in Distributed Projects
66. Start with the End in Mind
67. Clear Terms, Long Friendship!
68. The Best Estimators: Those Who Do the Work
69. Communicating Is Key
70. A Project Is the Pursuit of a Solution
71. It’s the People, Stupid
72. Documents Are a Means, Not an End
73. Can Earned Value and Velocity Coexist on Reports?
74. Scope Change Happens; Get Used to It
75. Buying Ready-Made Software
76. Project Sponsors—Good, Bad, and Ugly
77. Should You Under-Promise, or Over-Deliver?
78. Every Project Manager Is a Contract Administrator
79. Important, but Not Urgent
80. Teach the Process
81. The Fallacy of Status
82. What Do They Want to Hear, Anyway?
83. Recognize the Value of Team Morale
84. Engage Stakeholders All Through Project Life
85. The Value of Planning
86. Don’t Always Be “The Messenger”
87. Effectively Manage the Deliverables
88. We Are Project Managers, Not Superheroes
89. Increase Communication: Hold Frequent, Instant Meetings
90. Flexibility Simplifies Project Management
91. The Web Points the Way, for Now
92. Developers Hate Status Reports, Managers Love Them
93. You Are Not in Control
94. Share the Vision
95. True Success Comes with a Supporting Organization
96. Establish Project Management Governance
97. 9.7 Reasons I Hate Your Website